Flag Football Rules & Regulations

Intramural Flag Football League Rules 2024  

 Field Set up 

  • Games will be played horizontal on the turf field. Can be two fields.  

  • Out of bounds lines (Red) will be along the 5-yard line to the 40-yard line. 

  • Endzones (Yellow) will be from the bottom of the field numbers to the yellow soccer lines on the turf. 

  • First down pylons (Grey) will be placed on the sidelines in the very middle of the field. Use goal posts for reference.  

  • Pylons must be placed in the 4 corners of each end zone.  

  • Cones scattered along the out of bounds line (Red) 

Object 

  • Flag football is played with two teams who attempt to score points by moving the ball down the field across the goal line. The team with the most points at the end of regulation time is the winner. 

Roster 

  • There will be 6 players on the field at a time per team (6 on 6) 

  • A team can play one person short, but not 2 people or else it will count as a forfeit 

  • Roster, minimum 7 recommended, maximum 10, minimum 5 to play.  

  • Varsity football players shall not be permitted to play. 

Scoring  

  • Touchdown = 6 points  

  • Extra point after touchdown = 1 point (if successful from the 3-yard line)  

  • Extra point after touchdown = 2 points (if successful from the 10-yard line)  

  • Safety = 2 points. A safety is called when an offensive player is flagged or down with the ball in his own end zone. (not on kicking plays) 

 

Kickoff 

  • Teams will kickoff at the start of each half, or after a touchdown.  

  • They will kick from 10 yards in front of their own goal line.  

  • No onside kicks, play blown dead if the kicking team gets the ball back.  

  • If the ball goes out of bounds, the receiving team gets the ball 15 yards in front of their goal line. 

Downs (attempts) 

  • Each offence will have 4 downs to make it past half. 

  • If the team makes it past half, they will be rewarded 4 more downs to make it to the endzone.  

  • If an offence cant pass half or get into endzone after 4 downs it is a turnover to the other team, and they start where the line of scrimmage was on the last play 

Punts 

  • There will be no punting. 

  • The Offense must declare they will “punt” and the other team will get the ball 10 yards in front of their own goal line. 

  • Usually this happens on 4th down if the team choses to do so. 

Rushing 

  • Rusher will start 7-yards back from the line of scrimmage. 

  • As soon as the ball is snapped, the rusher can run to the QB.  

  • If the ball isn't snapped and the rusher moves that will be a penalty on the rusher.  

  • Rusher can't make any contact with the QB's throwing arm, it will be a penalty. 

Dead Balls 

  • There are no fumbles. Blown dead  

  • Balls lateralled and dropped will result in the play blown dead.  

  • Passes not completed will result in play blown dead. 

Penalties 

  • Flag Guarding. When the player with the ball swats defenders’ hands away from getting their flag. 

  • Holding. When a defender holds a part of the ball carrier's clothes to slow them down. 

  • Defensive pass interference. When the defender holds or grabs the offensive player trying to catch the ball, while the ball is in the air. 

  • Offensive pass interference. When the offensive player holds or grabs the defender while the ball is in the air. 

  • Roughing the passer. When the rusher makes contact with QBs throwing arm. 

  • Interference. When someone on offence who doesn't have the ball makes a “screen” so that defenders can't get to the ball carrier. 

  • Defensive offside. When the rusher jumps before the ball is snapped.  

  • Offensive offside. When anyone on the offence crosses the line of scrimmage before the ball is snapped. 

  • Illegal forward pass. QB can't throw ball forward if they are passed the line of scrimmage (Where ball is snapped from). 

Penalty Results 

  • All penalties on the defence will be a repeat of the down. 

  • All penalties on the offence will be a loss of down. 

  • Plays are not blown dead on penalty; flags will be thrown and refs will let play happen. 

 

Extra Points 

  • After a team scores they have choice to go for 1 extra point or 2. 

  • 1 point attempt from 3-yard line. 

  • 2 points from 10-yard line. 

  • No rusher. 

  • QB can't run. 

Overtime 

  • Shootout style. 

  • Both teams will have attempt on the oppositions 10-yard line to score. 

  • No rush. 

  • QB can’t run. 

  • Game over If one team scores and the other doesn't (or it goes 3 rounds)  

 

Playoffs 

The top 4 teams from the women’s division will move onto playoffs. 1st place plays 4th place, 2nd place plays 3rd place, and the winners move onto the finals.  

The top 6 teams from the men’s division will move onto playoffs. the top 2 teams will get a bi 3rd place plays 6th place (game 1), 4th place plays 5th place (game 2). The winner of game 1 will play 2nd place, the winner of game 2 will play 1st place. The winners of these games move onto the finals. 

All Playoffs will be single-elimination unless otherwise noted.? 

If a tie occurs at the end of regulation play, refer to the overtime rules above.  

Playoff tournament schedules will be posted at least one week prior for review. Captains are responsible for obtaining this information and providing conflicting dates/times to the Intramural Coordinators.?Once posted, no requests to change the playoff schedule will be accepted.  

 

Cancelation Policy 

Less Than 48-Hours’ Notice: If your team is unable to attend a scheduled game and the team captain notifies StFX Intramurals less than 48 hours (2 days) before the game (including same-day cancelations), it will be treated as a forfeit. This will result in a 14-0 loss for your team and count as one forfeit. Each team is allowed two forfeits before being removed from the league. If you forfeit a third time, you will be removed from the league.  

48-Hour (2-Day) Notice: If your team cannot attend a scheduled game, the team captain may request a reschedule by providing at least two (2) days' notice. Reschedules are not guaranteed, and if the request is denied, your team is still expected to attend the game. Failure to attend will result in a 14-0 loss but will not count as a forfeit. Requests made with less than 48 hours' notice will not be approved, and a 14-0 loss along with a forfeit will be applied (subject to the two-forfeit rule mentioned above). 

Due to limited field availability and a short season, reschedules are unlikely and most definitely not guaranteed. 

Forfeits: ?Teams who are not present at their scheduled contest by game time or are unable to produce enough eligible players to field a team, will be assessed a forfeit aside from the following Grace Period Exception. This will result in a 14-0 loss for the team. Each team is allowed two forfeits before being removed from the league (on the third forfeit we will remove you from the league). 

Grace Period Exception:?The official or supervisor on duty will allow the other team a grace period of ten minutes to acquire a properly equipped team.?If ten minutes pass after the scheduled game time, and the minimum number of eligible players required to play for the opposing team has not arrived, then the team that is ready to play must accept the forfeit. If the forfeiting team can obtain the minimum number of properly equipped players before the ten-minute grace period expires, the game shall be started, and the opposing team shall be given the ball/possession. 

 

 

Sportsmanship Policy 

StFX Intramurals expects all participants to respect and abide by all rules and policies, show respect, and concern for their opponent and intramural staff, and refrain from abusive language, poor attitude, and manipulation of the rules to further their chance of winning. Upholding high standards of integrity and fair play is of the utmost importance to the Intramural Committee.? 

Fair play ratings are given to teams after each contest by either the?nightly supervisors or game officials. These ratings reflect behavior before, during, and after the contest. ? 

For a team to qualify for post-season playoffs, they must have a 5.0 average?in fair play during regular season play. Any team receiving a ZERO?rating during the regular season will be subject to additional discipline. The ratings are given after each contest based of a 10-point scale. ? 

 

1? 

Out of control behavior with excessive disrespect and arguing. Multiple players involved in a fight or destruction of property. Team is subject to investigation and possible removal from competition.? 

2? 

Excessively disrespectful and argumentative. Any physical contact or provocation of officials. Multiple ejected players or one player involved in a fight.? 

3? 

Frequently disrespectful with repeated arguing. Provocative behavior toward officials. Multiple unsportsmanlike penalties or multiple ejected players.? 

4? 

Frequently disrespectful to officials and/or opponents. Frequent arguing or complaints. Multiple unsportsmanlike penalties or 1 ejected player.? 

5? 

Shows moderate disrespect to officials and/or opponents. Moderate arguing or complaints. Maximum of 1 unsportsmanlike penalty? 

6? 

Respectful most of the time, but occasional minor disrespect towards officials or opponents. Some arguing or complaints. No unsportsmanlike penalties.? 

7? 

Generally respectful to officials and opponents. Occasional complaints or arguing. No unsportsmanlike penalties.? 

8? 

Mostly respectful to officials and opponents. Some minor complaints or arguing. No unsportsmanlike penalties.? 

9? 

Respectful to officials and opponents. Minimal to no complaints or arguing. No unsportsmanlike penalties.? 

10? 

Always respectful to officials and the opposing teams. No arguing or complaining. No unsportsmanlike penalties. ? 

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